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author | Daniel Jones <admin@danieljon.es> | 2020-08-17 19:51:43 +0930 |
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committer | Daniel Jones <admin@danieljon.es> | 2020-08-17 19:51:51 +0930 |
commit | 78af003371b6b651e1d9b005702e3d22cee951c7 (patch) | |
tree | 53c9b61139c4de10184a00397af20ddcce817b69 /roms/games/Shooting Stars [Philip Baltzer, 1978].txt | |
parent | 7d60741c1393ebc0c572891cfeb19a25c4579ed6 (diff) | |
download | chip8-78af003371b6b651e1d9b005702e3d22cee951c7.tar.gz chip8-78af003371b6b651e1d9b005702e3d22cee951c7.zip |
implement pixel XORing and wrapping
sprites are properly XOR'd to the display, setting the 0xF register as appropriate.
sprites also wrap on the bottom and irght side of the screen. because you can't access negative video memory, wrpaping top to bottom and left to right isn't implemented
Diffstat (limited to 'roms/games/Shooting Stars [Philip Baltzer, 1978].txt')
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